Retrospective · published on 24 September 2026 · archive edition without email distribution
THE GRAVITY COMPLEX® · DEVLOG
The prototype funding application
Retrospective 05/12 · Early-stage funding · September 2025. The early-stage funding documents were submitted on 19 September 2025. The application requested €45,000 for the next development step.
EVENT 05 What the prototype would demonstrate |

Game capture from the September 2025 archive. It shows a development state at that time, not the proposed final result.
- The gravity mechanic needed to work within a coherent gameplay experience. A single technical movement was not enough.
- Level design, orientation, the camera and audio had to work together. The application described goals and known risks.
- A playable version would show how a space feels after a change in gravity and which routes this creates.
CONTEXT Presentation matters too |
- Screenshots, gameplay footage and a pitch were part of the preparations. These would help others understand the idea.
- The description was a working foundation. Planned features were not automatically implemented just because they were described.
- Only the funded development and repeated playthroughs of the rooms showed which approaches held up.