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THE GRAVITY COMPLEX®
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Retrospective · published on 24 September 2026 · archive edition without email distribution
THE GRAVITY COMPLEX® · DEVLOG

The prototype funding application

Retrospective 05/12 · Early-stage funding · September 2025. The early-stage funding documents were submitted on 19 September 2025. The application requested €45,000 for the next development step.

Player character between red architectural surfaces in an early version of The Gravity Complex

Game capture from the September 2025 archive. It shows a development state at that time, not the proposed final result.

  • The gravity mechanic needed to work within a coherent gameplay experience. A single technical movement was not enough.
  • Level design, orientation, the camera and audio had to work together. The application described goals and known risks.
  • A playable version would show how a space feels after a change in gravity and which routes this creates.
  • Screenshots, gameplay footage and a pitch were part of the preparations. These would help others understand the idea.
  • The description was a working foundation. Planned features were not automatically implemented just because they were described.
  • Only the funded development and repeated playthroughs of the rooms showed which approaches held up.