Retrospective · published on 24 September 2026 · archive edition without email distribution
THE GRAVITY COMPLEX® · DEVLOG
The Steam page is live
Retrospective 09/12 · Steam page live · 3 June 2026. On 3 June 2026, I recorded in the devlog: Steam Page online. Preparations had started much earlier.
EVENT 09 Explaining the idea to the outside world |

Game capture with the project lettering from the January 2026 archive. An illustrative suggestion for presenting the game, not a screenshot of the Steam page.
- Registration and a first attempt already appear in the 2025 devlog. The milestone of going live is separately recorded on 3 June 2026.
- The texts changed with the game. Initially, the narrative framework was more prominent.
- Later, free gravity, impossible architecture and reading the space became the clearer focus of the presentation.
CONTEXT The first small milestone |
- On 8 June, the next note recorded ten wishlists and ten playtesters. This is a historical snapshot from my diary.
- That note alone does not show who had actually played at that point.
- A few images and sentences had to convey the same spatial idea in the game description. This edition’s image is a game capture, not a screenshot of the Steam store.