Retrospective · published on 24 September 2026 · archive edition without email distribution
THE GRAVITY COMPLEX® · DEVLOG
The first concept
Retrospective 02/12 · Concept phase · Spring 2025. In spring 2025, the idea received a detailed project description. The devlog records concept development from 3 April to 7 May.
EVENT 02 The state in spring 2025 |

Game capture from the September 2025 archive. A retrospective illustration of the early concept phase, not an image of the state in spring 2025.
- Gravity and perspective were already central. A narrative framework and different spatial states were added.
- The terms instinct, reason and control used at the time were intended to connect game mechanics and design.
- Light, sound and the player character were meant to convey information from the world. Much of this was still at the planning stage.
CONTEXT The first application |
- The concept funding application was submitted on 8 May 2025. Its goals and planned scope of work had to be described clearly.
- The concept was broad. Later development would have to show which parts actually worked.
- The old pages document that phase. Historical terms and planned features have changed since then and do not form a current feature list.