Retrospective · published on 24 September 2026 · archive edition without email distribution
THE GRAVITY COMPLEX® · DEVLOG
Working with freelancers
Retrospective 08/12 · Collaboration · During development. I bring together the game’s creative direction. Implementation also requires other skills and collaboration with freelancers.
EVENT 08 Programming, character and sound |

Game scene from the May 2026 archive. It illustrates the interplay of character, architecture, light and effects; it does not establish individual authorship.
- Patrick Handwerk: core mechanics and central gameplay systems. Dominik Slifko: additional programming and system integration.
- Max Schäfer: character art, player character and equipment design.
- Stephan Küsel: audio implementation, sound design and technical implementation. Zanin Bakaran: game art, 3D and VFX.
CONTEXT Voice, world and design |
- Simon Friedrich: narrative design, story, worldbuilding and voice lines. Karin Moog: acting and the voice of the Complex.
- Ricarda Reker: 3D art, concept art and design. I handle creative direction, game design, level design, 3D art, environment art and the overall visual design.
- The credits follow the team page in the final May 2026 pitch deck. Bringing the various contributions together is part of the work on the Complex.