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THE GRAVITY COMPLEX®
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Retrospective · published on 24 September 2026 · archive edition without email distribution
THE GRAVITY COMPLEX® · DEVLOG

Working with freelancers

Retrospective 08/12 · Collaboration · During development. I bring together the game’s creative direction. Implementation also requires other skills and collaboration with freelancers.

Player character in front of golden geometric shapes and glowing markers

Game scene from the May 2026 archive. It illustrates the interplay of character, architecture, light and effects; it does not establish individual authorship.

  • Patrick Handwerk: core mechanics and central gameplay systems. Dominik Slifko: additional programming and system integration.
  • Max Schäfer: character art, player character and equipment design.
  • Stephan Küsel: audio implementation, sound design and technical implementation. Zanin Bakaran: game art, 3D and VFX.
  • Simon Friedrich: narrative design, story, worldbuilding and voice lines. Karin Moog: acting and the voice of the Complex.
  • Ricarda Reker: 3D art, concept art and design. I handle creative direction, game design, level design, 3D art, environment art and the overall visual design.
  • The credits follow the team page in the final May 2026 pitch deck. Bringing the various contributions together is part of the work on the Complex.