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THE GRAVITY COMPLEX®
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Retrospective · published on 24 September 2026 · archive edition without email distribution
THE GRAVITY COMPLEX® · DEVLOG

The work now takes priority

Retrospective 12/12 · Current outlook · September 2026. After the prototype phase and the lack of follow-up funding, I am initially focusing again on my work with JANO 3D STUDIO.

Player character in front of a glowing golden opening in floating architecture

Game scene from the May 2026 archive: a character in front of a glowing opening. A retrospective illustration, not a new development milestone or an announced release.

  • THE GRAVITY COMPLEX® has grown from an open-ended idea into a playable prototype.
  • There are concrete spaces, working systems and a clearer understanding of the game’s core: gravity, orientation and reading architecture.
  • Along the way were two funding rejections, one approval and many decisions that are barely visible in finished game images.
  • For another major development step, I need time and a sustainable foundation. I am not giving a fixed date for that at present.
  • My work takes priority for now. That will determine when and to what extent I can continue developing the Complex.
  • This series records the steps taken so far. It is a retrospective on the existing state, not an announcement of a new release or of development being permanently discontinued.