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THE GRAVITY COMPLEX®
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Retrospective · published on 24 September 2026 · archive edition without email distribution
THE GRAVITY COMPLEX® · DEVLOG

The concept becomes more concrete

Retrospective 04/12 · Revision · Summer to September 2025. A playable prototype became the focus of the next application. The devlog records a revision from 28 August to 18 September 2025.

Purple game space with gridded surfaces, nested architecture and changing orientations

Game capture from the archive folder dated 3 October 2025. Differently oriented surfaces show the spatial complexity of the rooms at that time.

  • An example level would show how freely adjustable gravity could become a readable gameplay experience.
  • One risk was already identified in the project description: when any surface can become the floor, it is easy to lose your bearings.
  • Architecture, recognisable reference points, the camera and feedback from the space therefore had to be considered together.
  • The concept still included additional narrative and presentation ideas. Not all of them later became part of the prototype.
  • The immediate priority was being able to enter an unfamiliar space and understand its possible routes.
  • The revision did not end with the application. Building and playing continued to test the assumptions, and some were replaced.